The weird thing is that when I go back to older applications that have worked, they still do. I've done this on 3 different applications that I've set up to specifically test collision to see if it was just the application that was messed u8p, but no- all 3 have consistently failed collision testing. I've tried it with both being physics actives, and also deleting both and restarting with new actives. What happens is the player can enter the wall, but the gets shot back like a slingshot instead of- well, actually stopping. The code is just >collision between Player and Wall - Stop Player<. Usually this works, and has been my go to for the past 2 years. I've got a physics engine active, 1 player controlled active set on either physics static movement or 8 directions movement, and a secondary, usually regular static active for a wall or similar. What happens is my collision test code is as I normally write it.
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This has happened a few times before now and has been easily fixable, but now it's every. Something's going on with my Clickteam fusion currently.
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I installed Android Studio, copied the Android SDK folder, copied the JRE location for the Java folder, but still nothing. Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. > No version of NDK matched the requested version 669. > Task :app:stripDebugDebugSymbols FAILEDĮxecution failed for task ':app:stripDebugDebugSymbols'. Note: Recompile with -Xlint:unchecked for details. Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:deprecation for details. Note: Some input files use or override a deprecated API. > Task :app:processDebugJavaRes NO-SOURCE > Task :app:generateDebugAssets UP-TO-DATE > Task :app:compileDebugShaders NO-SOURCE > Task :app:createDebugCompatibleScreenManifests
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> Task :app:compileDebugRenderscript NO-SOURCE It has been removed from the current version of the Android Gradle plugin. WARNING: The option 'eDeprecatedNdk' is deprecated. I have followed all the steps and can't figure out why it keeps failing.